Wired Variables – now in the Shop!
Hey all!
I’m very excited to announce the next big thing for the Wired project: Wired Variables! Over the next few weeks we’ll be releasing Wired Variables in stages. These are items with pretty complex functionality, so I want to give Wired creators the space and time to learn how to use them. I’ll be explaining how to use them in more detail in the Wired Faculty Discord, if you’re interested make sure to join!
You might wonder, what are Wired Variables, why are they a big thing, and how do they help the game? There is no short or easy answer to that question, as this update tackles many shortcomings at once!
I’ll try to summarize it in 4 parts:
Since this is such a large update, I’ve dedicated the time to write posts on everything Wired creators possibly need to know about Wired Variables in the The Wired Faculty Discord server. Myself, the Wired Team, and other passionate Wired creators will be ready to help you out if you have any questions too, so make sure to join!
Also keep in mind that this update provides the base of an entirely new principle in Wired. This is something we will build on further in future Wired updates. This is just the start 🚀
I’m hoping you are all as excited as I am about the exciting games Habbos will make after this update 🙂
