InfoBus poll: Habloons And The Habbo Exchange
This article received an update on the 30th November, here are the summarized details:
- The Ticket Gate concept has been scrapped from the initial poll. We may revisit it in the future.
- A small FAQ with questions & answers from Discord has been added at the bottom of the article.
Next Wednesday, we’ll be running an InfoBus poll about adding a new, Habbo Club–only trading layer to Habbo Hotel: Origins. This proposal brings back credit-like furniture, introduces a new Habbo Club currency called Habloons, and gives HC members a way to earn a limited amount of Credits from other players.
At the same time, we want to avoid repeating the issues we’ve seen in our other products where tradable, redeemable currency furniture builds up over many years and becomes very hard to manage. The system described below is our attempt to balance both sides: giving HC members powerful tools while protecting the long-term health of the Origins economy.
The features in this article will only be added if they are explicitly approved by HC members in an InfoBus poll.

💰 Habloons (HC-only)
We’re proposing a new Habbo Club–only currency called Habloons.
- HC members only will be able to exchange Credits → Habloons at a 1:1 rate (for example, 50 Credits → 50 Habloons).
- Habloons can then be used by HC members to:
- mint special “Habloon Furni”,
- pay for HC-only business features (see below),
- and, in limited amounts, be converted back into Credits.
Stamps are not changing: they remain the currency you earn from playing, and they’ll continue to be used for clothing, Short Stay furni, and similar features.
🪙 Habloon Furni – credit furniture returns
Using Habloons, HC members will be able to mint a new family of credit-like furniture items:
- Bronze Habloon – worth 1 Habloon
- Silver Habloon – worth 5 Habloons
- Golden Habloon – worth 10 Habloons
- Sack of Habloons – worth 20 Habloons
- Habloon Bar – worth 50 Habloons (name subject to change)
These items behave similarly to classic Credit Furni, with some important differences:
- They are tradable by any player as normal furniture.
- They can be redeemed back into Habloons, but only by HC members.
- They remain in the Hotel forever as decorative furni if you choose not to redeem them.
🔁 Habloons back into Credits (HC-only, with limits)
The final part of the core system is a way for HC members to turn some of their Habloons back into Credits.
- HC-only conversion: only HC can convert Habloons back into Credits at the Cashier.
- Proposed rate: A 33% hotel cut on the Habloons being converted, for example converting 3 Habloons would give you 2 credits..
- Weekly cap: each HC account will be able to get up to 500 Credits per week from Habloons via this conversion.
This means that being good at trading or running rooms can earn you a meaningful amount of Credits from other Habbos each week, but there are clear limits so the system stays sustainable long-term.
🏨 HC business tools (only if the core system passes)
If the core Habloon trading system (described above) is approved, we also want to add a linked set of Habbo Club. only business features:
- Room Licenses: per-room upgrades that turn a room into a venue for example:
- higher visitor caps (for example, up to 100 instead of 50),
- extra capacity for Merchant Stalls,
- improved visibility in the navigator.
- Merchant Permits & Stalls: HC members with a Permit can place shop-like Stalls in their rooms:
- the Stall can be used by other Habbos while you’re online or offline
- Stalls have a small weekly Habloon upkeep and take a small fee on each sale, if the sale uses habloons, split between the owner and the Hotel.you put furni inside and set up what you'd like for your furni (similar to NPC Shops)
These Two features – Room Licenses, Merchant Permits & Stalls, will only be added together as a single package if approved. They may be revisited separately in the future if the poll fails.
🧳 Noco’s Buyback (optional HC collector feature)
On top of the above, we are considering an additional, high-end HC feature called Noco’s Buyback.
- A small percentage of the rares Noco buys from players would go into a special Buyback vault instead of disappearing forever.
- From this vault, Noco would occasionally offer some items again as Buyback rares, at very high Habloon prices (more expensive than their original release).
- Only HC members would be able to purchase Buyback rares. Once bought, they become normal tradable rares like any other.
🗳️ The InfoBus poll questions
The following questions will be asked in an upcoming InfoBus poll. Please read them carefully and keep in mind how they depend on each other.
Q1: HC Habloon Trading System (core package)
Shall we add the new Habbo Club–only Habloon trading system to Habbo Hotel: Origins? Habloon Furni, and the weekly Habloons → Credits conversion as described in this article?
Q2: HC business tools (only if Q1 passes)
If Q1 passes, shall we add the HC-only business tools, Room Licenses, Merchant Permits & Stalls, and Ticket Gates, as described in this article?
Q3: Noco’s Buyback (only if Q1 passes)
If Q1 passes, shall we add Noco’s Buyback system, where a small percentage of Noco’s purchased rares go into a vault and can later be re-sold to HC members for high Habloon prices – as described in this article?
ℹ️ Important info
- Dependency: if Q1 does not pass, none of the features in this article will be added (including business tools and Noco’s Buyback).
- All HC-only: all Habloon, Habloon Furni mint/redeem, business tools and Buyback features will only be available to Habbo Club members.
- Economy safety: we may adjust exact numbers (like the 33% hotel cut and the 500 Credits/week cap) based on real data, but the principle of a hotel cut and a weekly limit will remain.
- Poll threshold: as with other InfoBus polls, at least 70% of global votes must be YES for each question to pass.
- Who can vote: only Habbo Club members can vote in InfoBus polls.
- How to vote: you must enter the InfoBus in the InfoBus Park public room to cast your votes.
- Duration: the poll will be open for one week once it goes live.
ℹ️ DISCORD FAQS:
- Why 33%? That feels really high
Why 33?% and not.. 1%? The issue with a % that low, is that it's so low that it does nothing to counter the massive volume of credits that would eventually flow through trading, stalls, licenses, etc. The ecosystem would inflate over time, and the credit would become so abundant, that it would be useless. Most games never let players move premium/hard currency between each other, it is hugely detrimental to the business model. When games do allow it healthily, there are always massive cuts to keep it sane. Games like Roblox and Second Life have been mentioned a few times as those games allow premium currency trading between users but in those games:
- A constant sink exists with Second Life, you have to pay your land tier fees/rent. It's a constant, and huge sink for your currency. It would be similar to us charging you to have a room in the hotel.
- In Roblox, by the time the creator you've been interacting with receives the Roblux you've paid into their game, they receive ~30% of the original revenue (e.x. If you spent $100 on their game, they'd receive around $30), that's almost 70% in cut fees that Roblox takes.
The 33% keeps a meaningful separation between what would be three different currencies:
- Credits (hard currency, bought from the shop. used to purchase goods from Sulake)
- Habloons (HC trading/business currency, used for purchase goods from Players)
- Stamps (soft currency earned from play, used for permanent account related unlockables.)
- Could there be some additional benefit for long time Habbo Club subscribers? We're open to the idea of reducing the 33% hotel cut for Habbo Club members with month over month membership. We'd have to do a little back-end work to ensure we're happy with the % changes, but we like this idea.
- Why the new currency? Couldn't we do this with just credits? Much of it is to protect the value of the credit. Player driven systems are inherently chaotic. Credits are currently stable, and simple.They’re used almost entirely for the purpose of purchasing decorative furniture from us. That’s as easy to understand as it possibly could be for new players. A currency that controls the proposed business features (which allow for revenue generation for players) is high risk.If we added all of that to the credit currency it immediately becomes way more complex, and means that any problem, a bug, an exploit, configuration error would immediately destabilise the credit. Having a volatile, sandboxed currency as the intermediary there means if there is an issue we can address it without worrying about the balancing against the stable credit. The cut (33%) and cap (500 weekly credits) provide a limited and controlled way to protect credits It also means if there was a game breaking issue with Habloons, we could completely freeze them until resolved, and let credits continue to flow as normal. It’s much easier from the business perspective to look at what might need to be rolled back/adjusted there vs a situation where there’s now some thousands (hypothetically) of credits, a mixture between those directly purchased, some generated from some abuse/bug, that would require us to freeze all interactions with them.
